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Date:	12/15/99 10:18:17 PM Pacific Standard Time<BR>
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Traveller-digest    Thursday, December 16 1999    Volume 1999 : Number 1504<BR>
<BR>
<BR>
<BR>
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.<BR>
All rights reserved.<BR>
<BR>
The following topics are covered in this digest:<BR>
<BR>
Re: independent Terran invention of jump drive? sure<BR>
Re: They're coming! (again)<BR>
Re: Starship re-payments<BR>
Re: US Constitution [OT]<BR>
Re: Thuddd 10<BR>
Re Guns<BR>
Re: (Way OT and possible Flamebait)<BR>
Re: Guns and Cultural Differences<BR>
Re: technology advances<BR>
Re: (Way OT and possible Flamebait)<BR>
shipboard tensions<BR>
Listserv<BR>
Re: technology advances<BR>
Re: Re Laws affecting Space Travel from the US [OT]<BR>
Re: Velocity/Vector<BR>
Re-introduction<BR>
Re: Re Laws affecting Space Travel from the US [OT]<BR>
Re: technology advances<BR>
Re: Subject: Marines & Cutlasses<BR>
<BR>
----------------------------------------------------------------------<BR>
<BR>
Date: Wed, 15 Dec 1999 21:15:01 -0800 (PST)<BR>
From: Glenn Goffin <gmgoffin@yahoo.com><BR>
Subject: Re: independent Terran invention of jump drive? sure<BR>
<BR>
>From: "Thomas Vickers" <redroach@flex.net><BR>
<BR>
>>Have the Templars approved this guy?  What's his<BR>
>>security clearance?  He obviously knows too much.<BR>
<BR>
>He's being dealt with.  Can you say recruit or die?<BR>
<BR>
Good.  The other alternative, discrediting and<BR>
marginalizing him, might not work in this forum. <BR>
Besides, if he knows that much, he knows what's good<BR>
for him.  I hope he gets the secret handshake down<BR>
easily.<BR>
<BR>
- --Glenn<BR>
__________________________________________________<BR>
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<BR>
Date: Thu, 16 Dec 1999 18:21:17 +1300<BR>
From: "Frank Pitt" <frankie@mundens.gen.nz><BR>
Subject: Re: They're coming! (again)<BR>
<BR>
> Very cool, more than a little rough, with some missing links, but very<BR>
> cool!  I don't think I'd ever considered "War of the Worlds" as a RPG<BR>
> setting, but it would make a killer setting.<BR>
<BR>
We thought this too. But we wanted to run a modern game, so we generated<BR>
modern characters (mine was based on military chopper pilot I once knew) and<BR>
started playing. The GM threw in a real interesting twist though.<BR>
<BR>
We decided to start in London, to keep some of the feel of the original<BR>
WotW.<BR>
<BR>
As the war started, imagine our surprise when the characters ran into a<BR>
burning _SHADO_ mobile in the main street !<BR>
<BR>
Remember them ?<BR>
<BR>
> It's been decades (feels wierd being able to say that) since I read the<BR>
> book, and I don't really remember much of anything about it.  However,<BR>
> looks like a great start at a setting there.  Of course there are other<BR>
> possible settings also...<BR>
><BR>
> There is the Orsen Welles setting of the 30's, the Movie Setting of the<BR>
> 50's, and the TV setting of the late 80's/future.  The TV show sort of<BR>
> combined the Orsen Wells/Movie and the TV show into a timeline, that would<BR>
> let you construct a pretty detailed background as long as you could hack<BR>
> the wierd Movie/TV tie-to-gether.  The 50's Movie setting or the Future TV<BR>
> setting would both be good settings in this timeline.<BR>
<BR>
There is also the near future "Killraven : Warrior of the Worlds" comic<BR>
series by Don McGregor, originally published in "Amazing Adventures"  from<BR>
Marvel Comics.<BR>
<BR>
It's set after a postulated succesful Martian invasion, the title character<BR>
being a survivor of the gladiatorial arena set up by the Martian overlords.<BR>
For the time the comic came out, it was quite progressive, and included some<BR>
very good stories and art.<BR>
<BR>
A similar series was done later with Paul Gulacy for Eclipse, the "Sabre"<BR>
series.<BR>
<BR>
> Actually an entire HG Wells sourcebook would be a cool undertaking!  Or<BR>
> even a sourcebook based on the movies based on his works :^)<BR>
<BR>
Or both. I think including Jules Verne and Conan Dyle would be a good idea<BR>
too.<BR>
<BR>
Though one could say that the steam-punk books cover this reasonably well.<BR>
<BR>
> Ah, just toss the blasted rules, and just use it for the Character<BR>
> Generation.  This is the 90's who has time for rules!<BR>
<BR>
Exactly.<BR>
<BR>
Frankie<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 15 Dec 1999 21:14:50 -0800<BR>
From: "Jason T. Barnabas" <cybernaut@netzero.net><BR>
Subject: Re: Starship re-payments<BR>
<BR>
Phil Kitching <postmark.design@btinternet.com> wrote:<BR>
<BR>
> Michel Vaillancourt <misha@empire.atlantic-online.ns.ca> wrote:<BR>
><BR>
> >>Leonard Erickson (aka Shadow)<BR>
> ><BR>
> >        Hi, Leonard!<BR>
> ><BR>
> >        Given a random sampling of loan values and tweaking<BR>
appropriately,<BR>
> >for example:<BR>
> ><BR>
> >        480 number of payments<BR>
> >        100 loan value  (MCr)<BR>
> >        0.42 payement  (MCr)<BR>
> ><BR>
> >        I get a result of ~0.33% Interest Rate.  If you work on a 1%<BR>
> >interest rate, you wind up with payments of MCr1.01 for the above loan.<BR>
For<BR>
> >7% (a good house mortgage) you get MCr7 per payment.<BR>
><BR>
> the loan amount is 80MCr, you forgot the 20% down<BR>
> according to Excel, RATE(40,-5,80) (40 years, 5MCr/year, initial value<BR>
80MCr)<BR>
> gives an interest rate of 5.5%<BR>
<BR>
I did the calculation using RATE with the following:<BR>
New ship cost: 240 Mcr<BR>
Down payment:  48 Mcr<BR>
Loan financed:  192 Mcr<BR>
Monthly payments: 1 Mcr<BR>
<BR>
So, translating that to MSeXcel:<BR>
Nper = 40*12<BR>
Pmt = -1000000<BR>
Pv = 192000000<BR>
Fv = 0<BR>
Type = 1<BR>
Guess = 4%/12<BR>
so the entry was = 12 * RATE(40*12,-1000000,192000000,0,1,4%/12)<BR>
<BR>
I came up with ~ 5.610%, although; when I used the value<BR>
it generated to do a payment schedual, I came up with a<BR>
final balance of $8,381,385.56 after the 480th $1,000,000<BR>
payment.  Who wants a baloon payment of $9,381,385.56?<BR>
<BR>
I used Goal Seek to adjust the interest value so that the<BR>
final balance was $0.00.  I finally came up with a value of<BR>
5.574271922413%, which I found a little surprising.<BR>
IMTU, banks charge 6% to PCs.<BR>
- --<BR>
Jason<BR>
___________________________________________<BR>
    The rules have changed...  Get paid to surf the web.<BR>
http://www.alladvantage.com/home.asp?refid=BMM-972<BR>
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<BR>
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------------------------------<BR>
<BR>
Date: Wed, 15 Dec 1999 21:19:12 -0800 (PST)<BR>
From: Kyle Schuant <kyle3054@yahoo.com><BR>
Subject: Re: US Constitution [OT]<BR>
<BR>
Leonard wrote:<BR>
> Since then the court has *refused* to hear any<BR>
> appeals involving the<BR>
> second amendment. <BR>
> Though it seems a *strong*<BR>
> possibility that the court<BR>
> wants no part of this mess.<BR>
Frankly, I don't blame them. But it seems to me that<BR>
part of letting yourself be appointed to the Supreme<BR>
Court means being willing to get into a "mess". When I<BR>
joined the Army I didn't act surprised when they sent<BR>
me to combat. The SC is there to deal with messy<BR>
issues. If they were simple and clear-cut all the<BR>
time, you wouldn't need the SC.<BR>
<BR>
> In both cases, ruling *either* way will severely<BR>
> upset *huge* numbers<BR>
> of people. And forever change a fundamental aspect<BR>
> of American society.<BR>
Well, the fact that it'll lead to change is not<BR>
necessarily bad. Your Revolution was change, so was<BR>
your civil rights rulings of the 50s and 60s ending<BR>
southern apartheid. We've seen in our recent<BR>
referendum in Australia that both sides (for and<BR>
against becoming a republic) emphasised how little<BR>
would change if you voted for them. It's a cowardly<BR>
society, a frightened youth especially, that is<BR>
terrified of social change.<BR>
<BR>
> And convince all the<BR>
> fringie militia types<BR>
> that it realy *is* time for a revolution, since the<BR>
> Constitution is<BR>
> being ignored.<BR>
If they're refusing to hear cases on aspects of it,<BR>
isn't that "ignoring" it? It's easy to imagine people<BR>
getting carried away and revolting, but would it<BR>
genuinely happen? I understand there were the same<BR>
objections to ending apartheid in the south in the<BR>
60s, that it'd lead to violence. Some fringe types<BR>
started singing dixie. In the end, people died, but<BR>
there was no civil war no.2. How is this different?<BR>
<BR>
> And again we'll have major sections of<BR>
> the population<BR>
> ready to revolt.<BR>
What exactly do you mean by "revolt"? Actual armed<BR>
uprising? Or just lots of whingeing and picketing?<BR>
<BR>
For myself, I remember the words of one of your braver<BR>
souls, a writer of the last century, who said, "so<BR>
what if blood is shed? Is there not a kind of blood<BR>
shed when the conscience is wounded? I see this blood<BR>
flowing now."<BR>
I don't see a vaguely worded important law being<BR>
ignored forever. At some point, your Supreme Court<BR>
will have to rule on it. I don't say it's a bad thing,<BR>
bearing arms. But nor is it a good thing, your people<BR>
murdering one another, and armed groups threatening<BR>
insurrection (in Commonwealth countries, you couldn't<BR>
have private militias, they'd be thrown in jail just<BR>
for assembling with arms and talking about the<BR>
possibility of revolution). If a law is bad, you can<BR>
change it. You've done it before (think of alcohol<BR>
prohibition, think of emancipation, etc). Why not<BR>
again? <BR>
I say that if your own Supreme Court is too scared to<BR>
face these issues, then they are obviously the issues<BR>
that most need facing. The most pressing issues are<BR>
always the most frightening in their consequences, the<BR>
most important decisions, the hardest.<BR>
And if a leader cannot make decisions, well then maybe<BR>
there really will be a revolution.<BR>
 <BR>
> OBTrav: Does the Imperial government ever run into<BR>
> this sort of<BR>
> problem. Cases where no matter *how* you interpret<BR>
> the law, large<BR>
> population segments on a planet will be upset to the<BR>
> point of riot or<BR>
> revolt? <BR>
I'd imagine not. As someone else put it, it's the<BR>
benefit of ruling by decree, being a dictator!:)<BR>
Democracy will _always_ be a mess. Someone said, I<BR>
think it was Rosseau, that the difference between a<BR>
dictatorship and democracy was this: a dictatorship is<BR>
like a merchant ship: large, sturdy, and you always<BR>
know where you're going. But if it hits a reef, you're<BR>
sunk and you're all in the drink. A democracy is like<BR>
a raft: your feet are always wet, you've got no idea<BR>
where you're going, but you'll never sink!<BR>
<BR>
=====<BR>
KA Schuant<BR>
member: Chef's Guild International, Sporting Shooter's Assoc, Amnesty Int, Carlton Soccer Club<BR>
Melbourne<BR>
Australia<BR>
<BR>
"Duct tape is like the Force: it has a light side, a dark side, and it binds the universe together"<BR>
__________________________________________________<BR>
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<BR>
------------------------------<BR>
<BR>
Date: Wed, 15 Dec 1999 21:18:44 -0800<BR>
From: "Jason T. Barnabas" <cybernaut@netzero.net><BR>
Subject: Re: Thuddd 10<BR>
<BR>
In a private message, several of you wrote something like:<BR>
> The Thuddd 10 page appears to be screwed up at my<BR>
> end - I get nothing but advertisments when I view it.<BR>
<BR>
You might try refresh(reload)ing the page until it shows<BR>
up.<BR>
<BR>
If you still can't get it to load, you may send a letter to<BR>
<A HREF="mailto:
thuddd@netzero.net
">THUDDD@netzero.net</A> with the following in the body<BR>
of the letter:<BR>
PLEASE SEND THUDDD10.HTML<BR>
<BR>
My email client will automatically send you a zipped file<BR>
containing the webpage which you should be able to view<BR>
from your own computer.<BR>
<BR>
I am not encouraging you to do this, but making it<BR>
available as a last resort.<BR>
<BR>
Needless to say, I am getting a bit annoyed with the (lack<BR>
of) service provided by homepage.com.  I am thinking<BR>
about moving to tripod or one of the other free services.<BR>
Hmm, come to think of it, I may be able to get some<BR>
space from one of my patrons.<BR>
- --<BR>
Jason<BR>
___________________________________________<BR>
    The rules have changed...  Get paid to surf the web.<BR>
http://www.alladvantage.com/home.asp?refid=BMM-972<BR>
Please tell them BMM-972 if they ask who recruited you.<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
__________________________________________<BR>
NetZero - Defenders of the Free World<BR>
Get your FREE Internet Access and Email at<BR>
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<BR>
------------------------------<BR>
<BR>
Date: Wed, 15 Dec 1999 21:22:32 -0800 (PST)<BR>
From: Glenn Goffin <gmgoffin@yahoo.com><BR>
Subject: Re Guns<BR>
<BR>
>From: "William F. Hostman" <aramis@gci.net><BR>
<BR>
[entire post deleted so as not waste bandwith in a "me<BR>
too" post]<BR>
<BR>
Your description is basically how I handle these<BR>
issues.  My Imperium is a little less interested in<BR>
sophont-portable high energy weapons.<BR>
<BR>
- --Glenn<BR>
<BR>
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<BR>
Date: Thu, 16 Dec 1999 16:20:55 +1100<BR>
From: "Jim & Peta Lawrie" <jimpeta@primus.com.au><BR>
Subject: Re: (Way OT and possible Flamebait)<BR>
<BR>
> Wasn't the bloodiest hour of combat in history at Chancellorsville or was<BR>
> it The Seven Days ?  Something like 5000 dead in an hour ?  Or is my<BR>
> failing memory leading me on ?  IIRC, the bloodiest *day* was Day 1 of The<BR>
> Somme. >><BR>
><BR>
>I think 7000 died in 15-20 minutes at Cold Harbor...<BR>
<BR>
    World War One was a true obscenity, at the Somme the British lost 60,000<BR>
men in the first day and the final butchers bill was 620,000 dead Allies and<BR>
450,000 dead Germans. This doesn't take into account the gassed, maimed or<BR>
insane. Those six months really proved that mankind is a disgusting<BR>
creature, the final toll on combatants for the entire war was 9 million and<BR>
no one is sure to this day what it was all over. More Russians died than any<BR>
other nationality but Serbs, Romanians, Bulgarians and Turks had the highest<BR>
proportional losses. No one was ever able to count the civilian deaths<BR>
    Here in Australia we don't commemorate the Battle of Long Tan, where one<BR>
company fought a brilliant victory against huge odds, but we still remember<BR>
the day when the ANZACs climbed out of their boats and were gunned down in<BR>
the shallows. Almost every nation has a day to remember the most useless<BR>
loss of life in history.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 16 Dec 1999 18:30:02 +1300<BR>
From: "Frank Pitt" <frankie@mundens.gen.nz><BR>
Subject: Re: Guns and Cultural Differences<BR>
<BR>
> Something I'd be interested in knowing, if anyone has the stats, is what<BR>
> the "gun density" of different countries/cities is, and how this relates<BR>
> to levels of violence. I'm not talking about restrictiveness of gun laws<BR>
> here, but number of guns per person.  The more common guns are, the more<BR>
<BR>
A piece of random information for you.<BR>
<BR>
Reportedly, New Zealand has the highest gun ownership per head in the world.<BR>
<BR>
However, this is caused by collectors with huge collections, and New<BR>
Zealand's small population.<BR>
<BR>
The _rate_ of gun ownership is lower than the US.<BR>
<BR>
Frankie<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 15 Dec 1999 21:26:56 -0800 (PST)<BR>
From: Kyle Schuant <kyle3054@yahoo.com><BR>
Subject: Re: technology advances<BR>
<BR>
Glenn wrote:<BR>
> I say it's time for private enterprise to get into<BR>
> the game.<BR>
> <BR>
> Mind you, the spectacle of China sending someone to<BR>
> the moon may give<BR>
> the US space program the wake-up call it needs...<BR>
<BR>
Yay! Yay! You're right! Sam Gunn will be real! (In one<BR>
way or another) <BR>
"My mission: to boldly go where no man has gone<BR>
before, and come back with a profit."<BR>
<BR>
=====<BR>
KA Schuant<BR>
member: Chef's Guild International, Sporting Shooter's Assoc, Amnesty Int, Carlton Soccer Club<BR>
Melbourne<BR>
Australia<BR>
<BR>
"Duct tape is like the Force: it has a light side, a dark side, and it binds the universe together"<BR>
__________________________________________________<BR>
Do You Yahoo!?<BR>
Thousands of Stores.  Millions of Products.  All in one place.<BR>
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<BR>
------------------------------<BR>
<BR>
Date: Wed, 15 Dec 1999 21:35:18 -0800 (PST)<BR>
From: Glenn Goffin <gmgoffin@yahoo.com><BR>
Subject: Re: (Way OT and possible Flamebait)<BR>
<BR>
>From: Kyle Schuant <kyle3054@yahoo.com><BR>
<BR>
>ObTrav: (this also will be flamebait, I know, but I'm<BR>
>just learning the history...) Maybe that's why<BR>
there's<BR>
>so little talk in Trav canon about planet-destroying<BR>
>weapons (aside from any distaste Miller and his<BR>
>co-writers may have felt for the topic): the Solomani<BR>
>have no "ultimate and absolute enemy." They are an<BR>
>empire without serious challengers.<BR>
<BR>
I tend to agree with your last thought.  No major<BR>
power is able to destroy any other power completely,<BR>
so they don't try to.  Rather, they keep their<BR>
conventional forces ready to do conventional warfare. <BR>
<BR>
<BR>
The only examples of world-destroying technology that<BR>
I can think of are whatever the Ancients had that<BR>
destroyed Shionthy and made something of a mess of<BR>
Victoria (it looks from the map like the oceans are<BR>
big asteroid craters) and the Darrians' star trigger.<BR>
No one since has developed anything on a similar<BR>
scale, in large part for lack of effectiveness.  Even<BR>
if you start destroying someone's planets, you'll<BR>
never be able to destroy all or most of them.<BR>
<BR>
Now outside the major powers, this theory doesn't hold<BR>
up.  States consisting of only a few worlds could well<BR>
be destroyed by planet-busters.  The proximity of the<BR>
major powers probably means that they don't bother. <BR>
If they did, the local major power would find out,<BR>
decide that it was too dangerous for a minor power to<BR>
have whatever weapon it was, and would take whatever<BR>
steps were necessary to restore the status quo.  <BR>
<BR>
Finally, remember that any fleet of ships probably has<BR>
enough nuclear missiles and spinal weapons to destroy<BR>
a star system's civilization nearly as completely as<BR>
destroying the planets themselves -- especially from<BR>
the perspective of the residents.  Dead is dead, after<BR>
all.<BR>
<BR>
- --Glenn<BR>
__________________________________________________<BR>
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------------------------------<BR>
<BR>
Date: Wed, 15 Dec 1999 21:35:24 -0800 (PST)<BR>
From: Kyle Schuant <kyle3054@yahoo.com><BR>
Subject: shipboard tensions<BR>
<BR>
Danny wrote:<BR>
> ObTrav:  What is the 'violence tendencies' of a<BR>
> group of Travellers?  Are<BR>
> they more or less violent than normal dirt-dwellers?<BR>
>  Is this violence<BR>
> directed at others, or at members of their own ships<BR>
> crew?<BR>
<BR>
I would imagine it's like small military units (and,<BR>
I've been told, Antarctic research stations): you<BR>
spend a lot of time scrapping with each-other, then as<BR>
soon as an outsider comes along, band together like<BR>
brothers. <BR>
<BR>
IMTU, my players also have played out that cabin-fever<BR>
aspect. Sometimes they jump into their freeze-tubes,<BR>
just so they don't have to watch the captain's<BR>
favourite movie (the ancient earth epic, "spaceballs")<BR>
for 223rd time... (as for the captain, he can't stand<BR>
the gunner's favourite, "Die Hard". We won't even<BR>
mention the medic's love of country and western!)<BR>
<BR>
=====<BR>
KA Schuant<BR>
member: Chef's Guild International, Sporting Shooter's Assoc, Amnesty Int, Carlton Soccer Club<BR>
Melbourne<BR>
Australia<BR>
<BR>
"Duct tape is like the Force: it has a light side, a dark side, and it binds the universe together"<BR>
__________________________________________________<BR>
Do You Yahoo!?<BR>
Thousands of Stores.  Millions of Products.  All in one place.<BR>
Yahoo! Shopping: http://shopping.yahoo.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 16 Dec 1999 00:41:47 -0500<BR>
From: jes8 <jes8@uakron.edu><BR>
Subject: Listserv<BR>
<BR>
Does anyone know how to unsubscribe to this listserv ? Thanks<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 15 Dec 1999 21:48:02 -0800 (PST)<BR>
From: Kyle Schuant <kyle3054@yahoo.com><BR>
Subject: Re: technology advances<BR>
<BR>
Leonard wrote:<BR>
> We need something designed like a *truck*, or at<BR>
> least like an<BR>
> airplane. <BR>
and he's right. KISS, and all that, though you're all<BR>
probably sick of me saying that by now:)<BR>
<BR>
> I'm told that due to the influence of th government<BR>
> contractor types<BR>
> and NASA the regulations aren't real friendly to<BR>
> "small start up"<BR>
> companies. <BR>
You just have to wait for your opportunity. In Sam<BR>
Gunn, the government put out to tender a contract to<BR>
clean up LEO, since it was so full of junk, old<BR>
satellites and all... the big comapny idea was the old<BR>
nerf ball, a big electrostatically charged balloon<BR>
that'd drfit around and basically sweep the lot away.<BR>
Sam Gunn's idea was to stick a big magnetic bumper bar<BR>
on the space station (like the one we're slowly but<BR>
surely building), it'd deflect all the little stuff,<BR>
and he in a kind of 2001-style pod would pick up the<BR>
big bits. The board was going for the big company, he<BR>
sat up and said, "small business set aside." The gvt<BR>
had foolishly passed a law saying that in any big govt<BR>
contract, they had to set aside a chance for the<BR>
smaller business. So he got a crack at it.<BR>
In the event (it is a story after all) the nerf ball<BR>
deflated and was about to crash into the station (even<BR>
a balloon a 7km/sec will make a big splodge), and<BR>
Sammy saved the day with his pod... He also got to<BR>
charge the big company for the salvage!<BR>
<BR>
Is there a "small business set aside" in reality? If<BR>
not, petition your congressmen!<BR>
<BR>
=====<BR>
KA Schuant<BR>
member: Chef's Guild International, Sporting Shooter's Assoc, Amnesty Int, Carlton Soccer Club<BR>
Melbourne<BR>
Australia<BR>
<BR>
"Duct tape is like the Force: it has a light side, a dark side, and it binds the universe together"<BR>
__________________________________________________<BR>
Do You Yahoo!?<BR>
Thousands of Stores.  Millions of Products.  All in one place.<BR>
Yahoo! Shopping: http://shopping.yahoo.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 16 Dec 1999 18:54:55 +1300<BR>
From: "Frank Pitt" <frankie@mundens.gen.nz><BR>
Subject: Re: Re Laws affecting Space Travel from the US [OT]<BR>
<BR>
> >I know of no law - In the US at least - that restricts any private<BR>
> >individual (or corporation for that matter) from engaging in space<BR>
launch.<BR>
<snip><BR>
> Actually, there are restrictions in place:<BR>
<BR>
And once there,  you fall under UN rules preventing anyone but a soverign<BR>
nation that is a member of the UN from exploiting any resources.<BR>
<BR>
Does anyone else remember the controversy in the US when your government<BR>
signed that ?<BR>
<BR>
Of course only UN members have to obey UN rules, so the rules are pretty<BR>
stupid.....<BR>
<BR>
There's a great little story from (I think) Jerry Pournelle about the first<BR>
commercial exploitation of space being carried out by a group with lots of<BR>
money and power that didn't care about breaking the law :.<BR>
<BR>
The Mob.<BR>
<BR>
Frankie<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 15 Dec 1999 21:54:38 -0800 (PST)<BR>
From: Kyle Schuant <kyle3054@yahoo.com><BR>
Subject: Re: Velocity/Vector<BR>
<BR>
<many cogently argued and intelligently written posts<BR>
on the "exiting from jump space with the same velocity<BR>
vector as you went in with, or not?" topic snipped><BR>
<BR>
All a non-issue to me, IMTU they use warp engines.<BR>
<BR>
[Kyle braces himself for a flood of flaming]<BR>
<BR>
=====<BR>
KA Schuant<BR>
member: Chef's Guild International, Sporting Shooter's Assoc, Amnesty Int, Carlton Soccer Club<BR>
Melbourne<BR>
Australia<BR>
<BR>
"Duct tape is like the Force: it has a light side, a dark side, and it binds the universe together"<BR>
__________________________________________________<BR>
Do You Yahoo!?<BR>
Thousands of Stores.  Millions of Products.  All in one place.<BR>
Yahoo! Shopping: http://shopping.yahoo.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 15 Dec 1999 21:57:20 -0800<BR>
From: Ross Coburn <rosscoburn@earthlink.net><BR>
Subject: Re-introduction<BR>
<BR>
Good evening all,<BR>
<BR>
I am a former member of the list, returned from an absence of maybe as much<BR>
as a year to say a general Hello! and slowly but surely get back into the<BR>
swing of things.<BR>
<BR>
Also, I'd like to say Hi! to fellow list members Glenn Grant, one of my<BR>
former players, and Doug Berry, who was kind enough to get me introduced to<BR>
my new home city.<BR>
<BR>
Oh yeah, I have recently moved to San Francisco from Montral, and if there<BR>
are any other Bay Area Traveller fans on the list, please feel free to drop<BR>
me a line; I'd love to hear from you.<BR>
<BR>
So, what are the hot, done to death and overly sensitive topics du jour?<BR>
<BR>
<BR>
Thanks,<BR>
Ross Coburn<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 16 Dec 1999 00:14:32 -0600<BR>
From: Black ICE <wombat@premier.net><BR>
Subject: Re: Re Laws affecting Space Travel from the US [OT]<BR>
<BR>
Frank Pitt wrote:<BR>
> <BR>
<<snip>><BR>
><BR>
> There's a great little story from (I think) Jerry Pournelle about the first<BR>
> commercial exploitation of space being carried out by a group with lots of<BR>
> money and power that didn't care about breaking the law :.<BR>
> <BR>
> The Mob.<BR>
<BR>
"Nice Moon base you got here.  Be a shame if something..._happened_ to<BR>
it.  I mean, space is pretty dangerous.  Accidents..._happen_.  Y'know<BR>
what I mean?"<BR>
<BR>
- -- <BR>
AuricTech Shipyards Journeyman Gearhead<BR>
"Gold-Plated [tm] solutions for copper-plated problems!" (r)<BR>
http://www.geocities.com/Area51/Shadowlands/9776<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 16 Dec 1999 00:04:18 -0600<BR>
From: Richard Wilson <rtwilson@rollanet.org><BR>
Subject: Re: technology advances<BR>
<BR>
At 07:49 PM 12/15/99 -0600, you wrote:<BR>
><BR>
>On a strange note, anyone besides me ever notice that GDW made Zeta2<BR>
>Reticuli the secret homeworld of one alien race in 2300 AD?<BR>
><BR>
>The very same star that fanatics claim is the home to the Greys?<BR>
><BR>
>TV<BR>
><BR>
<BR>
Sort of just leaps out at you in my opinion.<BR>
<BR>
<BR>
<BR>
Richard Wilson<BR>
<BR>
rtwilson@rollanet.org<BR>
<BR>
========================================================================<BR>
Humanity is not something we should aspire to. It is something we should<BR>
strive to overcome.<BR>
========================================================================<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 16 Dec 1999 00:07:54 -0600<BR>
From: Richard Wilson <rtwilson@rollanet.org><BR>
Subject: Re: Subject: Marines & Cutlasses<BR>
<BR>
At 08:37 PM 12/15/99 -0600, you wrote:<BR>
>I vote for axes.<BR>
>They migh not break down doors, but beware the Zho swine who gets in my way.<BR>
>Even better, How about Chainsaws?<BR>
><BR>
>Imagine that, Battledress and chainsaws. That would HAVE to strike terror<BR>
>Into the enemies of the Imperial Marines.<BR>
><BR>
>Great big Fusion Powered Chainsaws :)<BR>
><BR>
>TV<BR>
><BR>
><BR>
<BR>
Wild guess. You're a big Warhammer 40K fan, right.<BR>
 <BR>
<BR>
Richard Wilson<BR>
<BR>
rtwilson@rollanet.org<BR>
<BR>
========================================================================<BR>
Humanity is not something we should aspire to. It is something we should<BR>
strive to overcome.<BR>
========================================================================<BR>
<BR>
------------------------------<BR>
<BR>
End of Traveller-digest V1999 #1504<BR>
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